Resident Evil 3 Nemesis Mac

Time to re-experience this classic survival-horror game with Machine Learning upscaled backgrounds,
seamless masks and many other small improvements in this all-in-one texture pack.
Please note that RESHDP is a free fan project.
Please check the FAQ before playing.

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The RESHDP texture pack solves the seam issue that always comes up when any kind of filtering or upscaling is applied to the game’s mask textures.

Our solution was to create a tool that analyzes the game data to regenerate completely new mask textures from the upscaled background textures. The original mask textures are not used or processed in any way.

Customized Dolphin build. Since 2016, RE2 and RE3 on Dolphin, a great open-source Gamecube emulator, suffer from a music stuttering bug. To ensure the best experience, we created a custom build by modifying a recent version of the emulator.

How do I install the pack?
Our pack includes a custom version of Dolphin (a Gamecube emulator). All you have to do is to extract the Zip file, open Dolphin.exe, select the folder containing your game ISO, configure the controller if needed and play! We don’t provide the game ISO and we will not help you to find one. If you can’t open the zip file, you might need to download and use 7Zip .

  • Note - In Ending A, Carlos will be flying the rescue chopper. In Endings B and C, Barry Burton from the first Resident Evil will be flying the rescue chopper to pick up Jill and Carlos. We have more cheats and tips for this game here, Resident Evil 3: Nemesis cheats.
  • Resident Evil 3: Nemesis is a survival horror video game developed by Capcom and released for the PlayStation in 1999. It is the third installment in the Resident Evil series and takes place in two parts, before and after the events of Resident Evil 2.
Resident Evil 3 Nemesis Mac

The inventory is not upscaled. Is it normal?
Yes. Replacing RE3’s textures using Dolphin happens to be very challenging. We solved most problems but for the items displayed in the inventory and the item box, it’s just impossible. The textures dumped by Dolphin are generated on the fly for every inventory combinations possible. We have no way around these billions different textures…

Is it compatible with the PAL version?
Yes but the pack was made with the US (NTSC) version in mind thus some texts and 3d models will not be upscaled.

Can I use the pack on the PC version ?
Sadly no… As far as we know there is no community patch for RE3 that would potentially allow us to replace the original textures with upscaled ones.

…and on Dolphin for Mac/Linux/Android ?
Yes. There are already pre-packaged builds for Android and Linux available on our Discord server . The sources of our custom Dolphin build are available on Github if you want to try to build it yourself: Dolphin RESHDP edition

What can I do if I have hiccups?
If you are experiencing noticeable performance hiccups and slowdowns when the background changes or when you open the inventory, try this on Dolphin: Open the “Graphics” menu, go to the “Advanced” tab and, in the “Utility” section, turn on the the “Prefetch Custom Textures” option. You need to restart the game and wait for a bit for the change to take effect.

How to turn off the pack while playing?
You can turn the pack on and off while playing with the DELETE key. Please note that if you have the “Prefetch Custom Textures” option activated, the textures will have to be reloaded entirely again.

How to skip the door animations?
You can’t do that in the Gamecube version. But you can hold the TAB key to speed up the game at any time. If it doesn’t work, you might need to check if your GPU control panel is forcing VSync and disable it.

How to fix the “missing DLL” errors?
Just install the x64 version of the Visual C++ redistributable. You can download it from here: https://go.microsoft.com/fwlink/?LinkId=746572

Can you help me regarding Dolphin?
Yes. As we modified the emulator, it is better to ask us directly. You will find different ways to contact us just below.

How can I contact you?
You can chat with us on Discord or write us an issue on Github . If you are part of the Dolphin community, you can check out our dedicated forum thread . We also have a Team page with even more ways to contact us.

Since 2016, RE2 and RE3 on Dolphin, a great open-source Gamecube emulator, suffer from a music stuttering bug .

To ensure the best experience, we created a custom build by modifying a recent version of the emulator. This allows us to distribute our pack using the BC7 texture format ensuring no additional stuttering when the background changes.

Here are the most important modifications:

As the version is portable, you can use it alongside another install of Dolphin. Its “Users” folder is located next to its executable.

The source code of this custom build is available on Github

No. And we would like to give you more details about the most obvious issues.

Neural networks upscaling is not magic. The algorithm has an especially hard time with dark areas and RE games are clearly not games with the brightest and the most colorful backgrounds. Expect to see a lot of “melting” artefacts on dark corners and distant parts of the backgrounds.
Small texts will also end up being processed as melting garbage. We replaced them when the result was too distracting.

Many original mask textures don’t line up perfectly with their respective background texture. Thus some pixels which are not part of the foreground appear on top of the 3D models.
These issues are barely noticeable at such low resolution and on a CRT (And the game was intended to be displayed on a CRT like any game of that era).
But these issues can be very distracting at an high resolution and on a flatscreen. We touched up the worst offenders but thousands of man-hours is required to clean up everything.

The full process to create this pack is quite complex and involve multiple tools through multiple steps: Game data analysis, PC to GameCube texture matching, analysis of mask special cases, mask alpha layers vectorization, texture upscaling, texture recreation… Bugs are to be expected with such process. So even if we carefully tested the pack during development, you will certainly encounter small unexpected issues.

That being said, if you encounter such issues, have any problem with the pack or notice a big imperfection, don’t hesitate to report it on Github Issues .

Your feedbacks will help us to improve the quality of the pack.

Nemesis

RESHDP provides an optional pack which replaces the original interlaced 320x160 FMVs to a new WHOPPING resolution of 640x320…?

Considering the massive size of the pack (1.9 GB), the new resolution might seems oddly small. The main reason is that we can’t replace the actual video files from the disc. Thus we are replacing their frames as they are displayed by the GPU using a massive amount of texture files. It’s extremely wasteful as we can’t benefit from any basic video compression technique.

But even with those constrains, we still believe the quality to be noticeably better anyway. Check out our comparison images below and give it a try yourself. One caveat though: we do not recommend to use texture prefetching with the FMV pack as the total amount of memory needed is very high.

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Anyone who read last month's issue will know that Capcom's previous PlayStation conversion, Dino Crisis didn't do as well as expected. Nevertheless, they're still going ahead and releasing the third episode of its more successful zombie epic on PC just as it has the others. And, strange or not even though it uses the exact play mechanics as Dino Crisis, it's a lot, lot better. As was mentioned before, dinosaurs just aren't scary, whereas zombies certainly are. It may not quite be brown trousers at dawn time, but play with the lights out and it's as good as any Romero movie.

Expanding on the foundations of the Umbrella Corporation's T-Virus disaster, you play Jill Valentine, recently resigned member of Racoon City's special forces, and who you may recall was a controllable character from the first game. All Jill wants to do is get out of the city, which isn't going to be easy as it's been barricaded and overrun by those flesh-eating fiends. You're not alone the whole time, though -along the way, Jill meets up with mercenaries sent by Umbrella to clean up the mess (not that they do much of a job). There's even the chance to switch control to one of them halfway through.

The game itself literally starts with a bang with Jill being thrown outside by an explosion. You're left in the middle of the city surrounded by zombies and not much time to get out of the way. It's the first, but not the only, similarity with the second game, only this time you spend a lot of your time outside. Most of the city may be reduced to blocked alleys and impassable debris, but it's certainly effective in making the game feel a lot larger. Backgrounds are brilliantly detailed, giving an extreme sense of being caught up in the middle of the desolation and disaster. Couple this with the eerie sounds of the wind and the moan of distant zombies and you've got an atmosphere that captures the game perfectly. And for once the resolution can be put up as high as 1600x1200 which gives the PC version a much crisper look than the PlayStation, although the FMV is still a bit fuzzy in comparison.

Business As Usual

Expect nothing new in terms of puzzles. You're not going to find yourself completely stumped with any of the problems in here. Weapons, also, are carried over from the other games. You start with the standard pistol which takes forever to kill anything with. The good news is that it's start. Don't bother selecting that if you like some challenge in your games, though.

Gunpowder has to be collected and mixed with a special tool to produce certain kinds of bullets. It's a little unnecessary and takes up more inventory space but there's also plenty of normal ammo lying around, too. One good addition to the game is that certain objects in the scenery, such as barrels, can be shot at causing explosions which can take out groups of enemies at the same time. Although it's obvious that you're meant to shoot these when there's more than two zombies around it still feels like quite a godsend in a tight spot.Apart from zombies you've got your usual rabid dogs, giant spiders and hideous beasts, which have a tendency to leap going to mean you waste your ammo or get you killed, so it's best to run away very fast whenever he's about. Which is fine most times, but get hit by him once and it's sometimes hard to get away again.

Choose Your Own Adventure

At certain points, usually when Nemesis appears, the action halts and you're given two options to choose from. The choice usually ranges from either hiding or fighting, although the outcome of what you pick may not be quite so obvious. Each choice won't affect the outcome of the game at all, but it at least provides some replay value.

Other new things included in the game are a 180 degree quick-turn and a dodge command. The former can come in handy quite often but the latter is quite tricky and it's not always possible to pull it off on purpose, and even if you do it's hard to get to grips with the controls afterwards. Yes, that's right, the movement controls are exactly the same as before. While not exactly impossible, there are plenty of times when a slight error in judgement causes you to unfairly get attacked. The save points are still limited to using ink ribbons on typewriters and it can be a little difficult to judge exactly how much damage you can take before you die, so it's often a case of how much you want to risk doing before you save.

The problems of backtracking and only being able to carry a limited number of things are also back. They seem to have been given a little revision to make them less annoying but having to work your way through places you've been before can still be a chore, though there's often a couple of shocks in store for the unwary. It may not be quite as scary if you've played the first two games, but it can be mildly disturbing when something completely unexpected happens.

Deja Vu

So where Capcom failed with Dino Crisis, Nemesis succeeds.If you've played Resident Evil 2 you're not really getting anything new but it's still on a parallel with it in terms of quality, Anyone who wants to see how the story continues in the saga won't be too disappointed. OK, the puzzles are simplistic, the controls are frustrating and the acting's just passable, but that classic zombie movie atmosphere makes it an enjoyable experience to play through at least once.

Resident Evil 3 Nemesis Fight

Overall rating: 8